I am looking for a 3D artist to assist with some video game modeling and animation. This is a paid contract. If you are interested or know someone that might be, please contact me.
Here are the details of the project:
As a hobby in my free time, I developed a game called The Ditty of Carmeana. I was working on it for about ten years and finally released a demo of the game. On a whim, I submitted it to Steam Greenlight (an internet site that let’s gamers vote on games they’d like to purchase), not really expecting it to do well. Lo and behold, it attracted a lot of attention, and as such I am now working on a commercial release.
You can download a demo of the game from this website.
An artist comes into play in two ways. First, I did most of the artwork for the demo myself, and because I’m a programmer, it’s pretty bad. That’s an understatement; it is absolutely terrible. I need an artist to help me improve players first impressions of the game enough so that it’s not dismissed on sight. (For instance, right now it would be killed on a Kickstarter just based on appearances.)
Second, I need to add more scenes and characters. The demo basically covered one level (the tiny home town) and some bonus material. The commercial release (which is actually just the first third of the game, up until the Disk One Final Dungeon) will need two more towns and two dungeons, some of which I already have done, but a lot still needs to be created.
Job entails some or all of the following:
- Create new scenes and characters
- Improve the quality of some existing 3D characters and scenery where necessary to make a first impression
- Improve the animation quality where necessary to make a first impression
- Work with me to develop a decent-looking lighting model (right now characters look like they’re hovering two inches off the ground because there’s no shadow at all, not even faint dark spots)
- Help create marketing materials (website, videos) that show off the game on Kickstarter, Greenlight, and so on
Artist would have quite a bit of artistic freedom provided they stick to the overall look of the game. I don’t want to lose the essence of what I have created or the “charm” that has help make it the mild cult success it has become. That being said, I am not one to worry about details.
This could be a good summer job for a college student, or a side job for someone from a different industry who wants to break into game artwork, or someone who’s not working for whatever reason, but wants to make a little bit in the meantime.
Job will be a paid commission as an independent contractors; rates will be competitive. Bonus points if you use Blender or are based in Los Angeles, though neither is required.
Send a link to your portfolio and resume to firstname.lastname@example.org, and please tell me in the email how you found this opportunity.